

My general got killed, and then my forces melted away. But my troops grew weary, and the battle whittled down my force to just a few soldiers. It assaulted, and I was able to hold off the larger forces in the narrow streets of the town. After I sailed my army away toward Carthage, the rebel army came out of hiding and attacked my occupied Syracuse. After all, Syracuse’s navy was sailing all around the ocean. I took it by storm.īut I didn’t notice that an army had slipped off into the woods. I consolidated my army and reinforcements and set up a land siege around the city. Then I marched my soldiers inland and set up a naval blockade around the city. The next time, I attacked with a large force that I landed on the shores, so I avoided the naval battle. It took me awhile to build up another invading force. It attacked a small fleet and then lured in my reinforcements and took out two fleets in a naval battle where it outnumbered me. But instead of waiting for me to attack, the AI launched an attack on me. I approached it with several different fleets. Syracuse had a large navy and an army, too. Syracuse was a single city-state that seemed like an easy target, but it proved to be the bane of my empire. Yet there were also some pitched battles where I could swear I was fighting against a human. It was perhaps the silliest battle in all of history, but I won. I fought my way back inside and then took the A.I. But rather than charge for the victory points, it started taking possession of city wall towers. I had to chase it down and had only left a weak force guarding the burning gates. It got between me and the city gates and then rushed them with a large force. They were all spread out, so I took a large force and routed them one by one. Instead of waiting for the clock to run down, I chose to sally forth and started attacking some of the A.I. I rained down arrows on them, but they managed to set the gates on fire. So it marched a few companies of spearmen up to the walls. When the enemy attacked me in the walled city of Carthage, it had no siege weapons. The compliment I can pay to Creative Assembly is that the artificial intelligence (A.I.) of the computer-controlled players seemed both smart and dumb, reflecting the behavior of a real human player.
